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Protecting the Future Generations of Malaysia from Online Gaming

Malaysia has once again been hit by another incident related to online gaming, this time in Batu Pahat, Johor. This tragedy serves as a wake-up call for us to protect our young generation from the growing dangers of unregulated online gaming. What used to be a form of entertainment has now evolved into an ecosystem capable of shaping behaviour, emotions, and even values. It is our collective duty to ensure that this virtual world does not endanger the real one our children live in. I would like to propose several important measures for the Government’s consideration.

1. there must be a dedicated Act to regulate online gaming platforms, not just social media. The existing legal framework was built for a different era that never anticipated how gaming platforms could become spaces for violent content, gambling, and even grooming. The law must therefore apply content-neutral and platform-neutral rules that focus on the level of harm, not the size of the platform. By doing this, platforms such as Roblox, Discord, and other interactive games will fall within the scope of regulation and be subject to proper safeguards, ensuring that none escape responsibility due to technical loopholes.

2. the Government should adopt the use of MyDigital ID or JPN-verified tokens for child-user registration. This system will ensure that every gaming account created by minors is properly verified while maintaining the privacy and security of personal data. The verification process should not expose children’s IC numbers or biometric details to private corporations. Instead, authentication should take place through government-issued digital credentials — giving parents confidence that their children’s identities and data are protected.

3. there must be a strict ban or limitation on games that contain graphic violence, gambling-like rewards, or unmoderated chatrooms for users under 18. We cannot normalise aggression or desensitise children to violence under the guise of “virtual experience.” Many of these chatrooms also act as unmonitored spaces where predators and scammers operate. Regulation must therefore extend to in-game environments, not just the surface content of the games.

4. the introduction of gaming curfews, similar to South Korea’s “Shutdown Law,” is necessary to address excessive gaming among minors. Restricting access to online games after midnight will help curb gaming addiction, improve sleep habits, and encourage healthier daily routines. Malaysia can adapt this model in a balanced way by combining parental controls, age-based limits, and time-based restrictions without completely taking away access to safe and educational games.

5. gaming companies must be required to release transparency reports explaining how they store, process, and use Malaysian children’s data. These reports will enhance accountability and allow both the Government and the public to track whether platforms are complying with privacy standards. All such systems should integrate with MyDigital ID tokens, ensuring that sensitive data stays within the jurisdiction and protection of national privacy laws, instead of being stored on offshore servers beyond Malaysia’s control.

6. there must be regulated in-game advertising and purchases. This can be done by extending Online Criminal Harms Act-style regulations to gaming platforms. By doing so, it will prevent scams, false promotions, and gambling-like mechanics targeting minors. The Government must require all advertisers and in-game purchase providers to be verified with SSM registration or a valid Malaysian ID, ensuring that only legitimate entities can operate. Unverified or offshore advertisers should be blocked from targeting Malaysian users, cutting off a major channel for exploitation and fraud.

7. parents must be part of the solution. The Government should launch national digital awareness programmes to educate parents about gaming addiction, predatory behaviour, and the use of content moderation tools. No amount of regulation can replace parental engagement. Parents must understand what their children are playing, who they are interacting with, and how to set healthy boundaries. When families, schools, and the Government work together, the results will be far more effective than punitive measures alone.

That is why this has to be a national priority. The choices we make today will determine whether this tragedy becomes a turning point for us as a nation to become a more digitally literate Malaysia as well better protect our children from harms online and even offline.